![]() ![]() ![]() ![]() It only boosts straight up at a set distance/speed and then returns control back to the player. BOOST: The mid air boost from the jet pack cannot be altered.Independent: The 'Z' button is only used to GRAPPLE. ![]() This simplifies the interactions nicely, but players may have to get used to this arbitrary difference. Intuitive: Though the robot swings in an arc and flys off of hooks tangentially to the curve (accurate to real world physics), rotation inertia is not preserved.It retracts immediately when 'Z' is released. Direct: Holding 'Z' extends the hook up to its maximum length.Dynamic: Players can GRAPPLE onto many surfaces and objects (Bosses, Missiles, elevators, clouds, coins, jet packs, etc).GRAPPLE: Like Gravity Hook, this primary mechanic is highly engaging.JUMP: short hop and variable heights beyond the short hop.From the core mechanics outward, this is a quick analysis. I beat it in a single sitting in about an hour. Give Up Robot 2 (GUR2) earned spot number 1 according to Gamasutra. So, I'll play as many as I can and analyze their design. Gamasutra posted a best of 2010 top 10 indie games. ![]()
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